
//////////////////////////////
Featuring
- spinnaker and associated special behaviors;
- apparent wind;
- WWC – wind, waves, current standards compliant;
- top mast pennant light indicating race wind;
- new windshadow, capable of exchanging effects with boats of other classes / builders;
- floating state, swinging with waves;
- while floating, boat will slowly get aligned to current stream;
- brand new sounds, through two independent audio channels;
- real polars;
- mega prim sails;
- sails tack by the wind (tack command deprecated);
- eject control;
- many and adequate new HUD features;
- all v2.53 features, kept;
- completely recoded to faster and more efficient script performance;
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GENERAL
- compatible with WWC system features, cruise and race, shared windshadow, and also capable to deal with WWC local conditions, up to a maximum of simultaneous 15 different locals.
- new windshadow, capable to throw and receive wind shadow and wind bend between ACA, Fizz, Shelly, boats based on the DIY kit and more to come, like the Jangars;
- windshadow calculations based also on estimated other boat apparent wind and boom position;
- complete review and recoding of all scripts; lag reducing measures at countless spots;
- up to date script tecnhology, taking advantage of new LSL functions available from Second Life Server 1.38.* and up;
- functions distributed among scripts for maximum efficiency: control and sailing engine, wwc interpreter functions, polars, particle system, set data, windshadow, moving parts, wwc receiver functions, settings card reader, data storage and transient sounds;
- from previous 17 scripts, ACA33 has now 4 central controls and engine scripts, all at root prim; besides that, only the still inevitable two for email sending and scripts for animated / ejectable sit targets;
- ability to set and save user wind, waves and current;
- prim names reviewed and organized;
- race wind, wave and current check indicated by a top mast “pennant light”; all boats in the same race must change light simultaneously and to the same color;
- standing up, and by that getting boat moored, will lose race wind and its indicators; next boarding will load set / skipper saved wind (waves and current);
- class name for WWC setters including version;
- eject control:
. Command “eject” through chat (via gesture, if so wanted) with this syntax:
. eject (alone) : eject all crew
. eject on : lock (remaining) seats (no one gets ejected here; useful to lock to strangers after crew is complete)
. eject off : unlock seats (default state at each rez)
. eject abc : eject avatar which name is or starts with abc (case insentitive)
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BOAT
- higher timer frequency, for faster overall response;
- realistic behavior as much as possible;
- swing over waves (can get you sea sick 🙂
- losing speed drastically reduces ability to turn; running aground or in irons is big mess;
- inertial steering, after holding left or right arrow for a while, or precise one when done by quick keys taps;
- any sail can be used alone or combined, except for jib and spin, which cannot be up together; raising one automatically lowers the other;
- spinnaker raise / lower through transparency;
- speed penalty and time delay for sail to be effective when raising or lowering spinnaker;
- spinnaker boom/pole kept on deck;
- “spin slap” – when you go too much upwind with a raised spin you can suffer the spin slap, represented by extra heeling and huge speed and turning power decrease; on strong winds the only way out may be to lower the spin;
- with currents introduction, comes water speed concept, that is, speed relative to water and not to ground; some behaviors, like wake emission and turn rate are affected by that;
- waves and wind will try and push bow or stern away, especially at low boat speeds;
- while floating, boat will slowly get aligned to current stream;
- new sounds, especially for crackings and hitting metal;
- ability to have partially transparent boom, to allow better mouse mode view sailing;
- with one mega prim each sail, boat has gained spinnaker and spinnaker boom/pole and still got reduced by one prim overall; total now: 25 prims, what allow to carry skipper at helm and many crew;
- protest command to shout;
- new default camera position defined at ACA33Settings notecard, which can be deleted or renamed after use; When you change any of those positions, they become valid for the next times you sit. So if you re already sitting, you need to stand up and sit again.
- new animated seats can be defined through ACA33Settings notecard through lines with syntax: “sittarget PosX PosY PosZ RotX RotY RotZ”;
– with this, will have a sit target;
– copying script “SEAT” found at some prims to the new seat prim inventory will allow use of first animation also put there to replace default sit animation;
– example is prim and the line “sittarget -1.5 -1.2 0.0 0.0 0.0 0.0 frontwinches”;
– remember: after loaded, you can rename notecard for it doesnt need to be loaded at each rez.
- degrees-per-click
ACA33Settings includes parameter
– degreesperclick 5.0
– replace the default sails trim 5 deg up/down keyboard arrows and HUD arrow clicking.
– saved with boat, no need to re-read the notecard each rez.
- Commands moor or lower all sails, from chat or HUD, will set boat to floating state. Complete mooring by standing up.
- Minimum sail set angles, in degrees, aproximately based on RL boat: jib 10, spin 30, main sail zero.
- spin raise or lower are indicated by whispered chat text;
- ability to ignore specific wind setters by ignore list, after “Ignore this” answer;
- Wind setter dialog shows windsetter name and more data. Example:
————————————-
Caf Binder’s “ACA33 v3 Racer”
Wind setter: “WWC Setter ACA Island”
Wind speed: 14.9 kts
Wind direction (from): 0 deg
Wave heigth: 0.5 m
Current speed: 1.0 kts
Current direction (to): 90 degAccept this | Ignore this | Ignore all
————————————–
- Chat command “/1 set” alone, shows “present” data (not “saved” data)
- Chat command “/1 set save” saves present data to the boat
- “/1 ?” or “/1 help” command gives a summary of chat commands;
- chat commands to check or save wind, waves, current and user data
– … display
set [save] = shows everything; or save current data;
set = shows that block data (wind, wave, current or user)
– … set
set wind [dir-FROM [speed [gusts [shifts [change rate]]]]]
set wave [height [length [speed [Hvar% [Lvar% [originX [origin Y [water depth]]]]]]]]
set curr[ent] [dir-TO [speed [water depth]]]
set channel [channel#]
set alpha [%opaque] [“boom” or negative number for %opaque]
set showsail [off] | [jib(=1)] [spin(=2)] [main(=4)] [port(=*-1)] (or numbers sum)
- more chat commands:
– protest [text]
– unlock, lock: allow guest at helm
– raise [all | jib | main | spin]
– moor or lower: set boat to floating
– m, j, s [+- 0 to 90]: mainsail, jib, spin sheets
– id [AA99]
– eject [on | off | <name or part of>]
- units used:
– compass angles (N=0 degrees, clockwise)
– speeds in knots
– distances in meters
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HUDs (HORIZONTAL, VERTICAL, INFO)

- one script per HUD now; 42 scripts made into one, both at H and V HUDs;
- JIB or SPIN sail presently up, effective, raised, indication below wind angle.
- JIB or SPIN active destination for commands from HUD indicated by a lit button and can be toggled by clicking any of them. Not to be confused with JIB or SPIN sail in effect.
- HUDs able to indicate apparent or true wind angles; WIND button
- negative, backwards, speed indication;
- panel texture reviewed to accommodate new buttons;
- Tack command is deprecated. We now deal with sheets only and cannot “push” sail away. We have the keyboard arrows as: up=more sheet, down=less sheet. Similar behavior at HUDs: since up and down already are raise and lower, they adopt left=less sheet, right=more sheet.
- a few less prims, wherever possible;
- settings notecard at INFO HUD for text color;
– text color saved, so notecard is needed just once.
- H and V HUDs able to indicate wind shadow (wind speed) or bend (wind angle) effects by colors
– no color = no effect
– tones of yellow = growing effect, up to 50% of maximum
– tones of orange = growing effect, up to 99% of maximum
– red = 100% of maximum
- Info HUD able to indicate wind shadow (wind speed) or bend (wind angle) effects by “***”
– no indication = no effect
– * = growing effect, up to 50% of maximum
– ** = growing effect, up to 99% of maximum
– *** = 100% of maximum
- HUD shows ground speed. You ll see it slowering when against current (and will have to adjust sails as well).
- WIND button, used to choose wind to display between TWA and AWA, also provides a third state which is to keep changing displayed wind from AWA to TWA and back, at a rate of 3 seconds for each display. Repeatedely clicking WIND button will select APP, TRUE or blinking state.
- As it was it previous ACA versions, burnt given HUDs allow crew to also handle the boat.
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August, 2010
9th.com
(:)s CAF BINDER
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The Second Life America’s Cup ACA33 Class Boat and Racer is a collaborative project made possible by the efforts and talents of these Second Life Residents:
Project development and management: Florencia007 Csak
Project producers: Javier Merlin & Aca32 Barbosa
Vehicle and HUD scripting: Caf Binder
Boat sculpt modeling: Florencia007 Csak & Caf Binder
Full motion skipper and crew animations: Larinda Cordeaux
America’s Cup ACA33 Class Boat is sponsored by 9th.com
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